GD Demon Hub

The definitive archive of Geometry Dash difficulty and community progression.

Easy Demons

Tier 1: Foundation Levels
  1. Easiest The Nightmare #1350
  2. The Lightning Road #55522
  3. Platinum Adventure #590442
  4. Shiver #56725350
  5. iS #56102143
  6. Change of Scene #91452143
  7. Draft #89124532
  8. Brave #77123456
  9. Speed Racer #34512
  10. Problematic #7829871

Medium Demons

Tier 2: Intermediate Challenges
  1. B #34654271
  2. Ultra Violence #39561021
  3. VeritY #26749312
  4. Reanimation #10563421
  5. Lonely Travel #10156372
  6. Sakupen Egg #75412351
  7. Boxing Boxes #721945
  8. HeLL #26040186
  9. Mechanical Showdown #28123412
  10. Electrodynamix II #4512341

Hard Demons

Tier 3: Skill Benchmarks
  1. Nine Circles #4215362
  2. Jawbreaker #4563212
  3. Future Funk #45123654
  4. White Women #60123412
  5. Forest Temple #10563421
  6. Double Dash #42153642
  7. Different Descent #65123412
  8. Forsaken Neon #321542
  9. Dance Massacre #1254321
  10. Psychosis #15632412

Insane Demons

Tier 4: Elite Mastery
  1. Windy Landscape #3215421
  2. Magma Bound #45123652
  3. Supersonic #2541236
  4. Stalemate #1245362
  5. Gregory #52143652
  6. Leyak #56123412
  7. Thanatophobia #62153642
  8. 8o #4512365
  9. Necropolis #1245362
  10. Poltergeist #2541236

Extreme Demons

Tier 5: Human Limits
  1. Acu #61234123
  2. Cataclysm #321542
  3. Bloodbath #10563421
  4. Hypersonic #2541236
  5. Tidal Wave #95123412
  6. Avernus #85123412
  7. KOCMOC #88123412
  8. Slaughterhouse #75123412
  9. Sakupen Circles #76123412
  10. Hardest Abyss of Darkness #77123412

The Comprehensive History of Demons

The Early Days (Update 1.2 - 1.6)

Before Update 1.2, Geometry Dash only had basic difficulty ratings. The first "Demon" ever created was Demon Park by MidNight. It was so significantly harder than any official level that RobTop (the developer) created the Demon rating specifically for it. During this era, levels like Clubstep and Theory of Everything 2 became the benchmarks for skill.

The Effect Era (Update 1.9)

Update 1.9 changed the community forever with the introduction of the Nine Circles trend. Created by Zobros, this level used color triggers to create a flashing "seizure" effect that became a staple of Hard Demons. This era also saw the rise of the first truly legendary players who began pushing the game’s mechanics to their absolute limit.

The Extreme Revolution (Update 2.0 - 2.1)

With the release of Update 2.1, the gap between "Hard" and "Extreme" widened. Levels like Bloodbath by Riot became global icons, holding the #1 spot on the Demon List for nearly a year. This period saw the formalization of the Pointercrate Demon List, a community-run ranking that requires video proof and "clicks" to verify level completions.

Modern Mechanics (Update 2.2+)

Today, the game has entered its most complex phase. With the 2.2 update, "Platformer" demons have been added, allowing for free movement. High-tier extremes now utilize camera triggers, shaders, and frame-perfect timings that require thousands of hours of practice. Levels like Tidal Wave continue to prove that the human limit in Geometry Dash is constantly shifting.

LATEST UPDATE (JAN 2026): Vortrox beat Erebus in only 8900 attempts!!!!

PLAYER GUIDES & STRATEGY

The Road to Your First Demon

Beating your first Demon is the most important milestone in a GD player's career. It marks the shift from casual gameplay to high-tier completionism. To build your skill properly, you must avoid jumping into "New" Easy Demons which often rely on confusing 2.2 triggers. Instead, focus on the Legacy Tiers. These levels teach you the fundamental physics of the cube and ship without overwhelming you with visual effects.

Pro Hardware: The Competitive Edge in 2026

If you aim to clear the Extreme Demon list, your hardware is your foundation. In a game where inputs are measured in milliseconds, even a small amount of "input lag" can make a level like Tidal Wave literally impossible to complete. Adopting professional-grade gear isn't just about luxury; it's about removing the technical barriers between your brain and the game.

High Refresh Rate Monitors (240Hz+)

The jump from 60Hz to 144Hz is massive, but for the modern Demon list, 240Hz or 360Hz is the new standard. A higher refresh rate reduces "screen tearing" and makes the movement of the player icon significantly smoother. This is especially critical for Wave gameplay, where you need to see the exact position of your hitbox at all times to navigate tight gaps.

Low-Latency Peripherals

Standard office mice and keyboards often have a polling rate of 125Hz, which can cause "dropped inputs." Professional players use mice like the Logitech G Pro or Razer DeathAdder which offer 1000Hz to 8000Hz polling rates. For keyboards, look for "Rapid Trigger" technology. This allows the key to reset the moment you lift your finger, making "straight flying" and "spam" sections much easier to control.

The Psychology of Practice

Success in Geometry Dash is 10% skill and 90% persistence. Many players fail because they get "mind-blocked" on a specific transition. To prevent this, use a copy of the level and place Start Positions at the most difficult sections. You should be able to run the final 30% of any level at least five times in a row before you attempt it from 0%. This builds the "clutch factor" needed to stay calm when you reach the end of a difficult run.