GD Demon Hub

The definitive archive of Geometry Dash difficulty and community progression.

Easy Demons

Tier 1: Foundation Levels
  1. Easiest The Nightmare #1350
  2. The Lightning Road #55522
  3. Platinum Adventure #590442
  4. Shiver #56725350
  5. iS #56102143
  6. Change of Scene #91452143
  7. Draft #89124532
  8. Brave #77123456
  9. Speed Racer #34512
  10. Problematic #7829871

Medium Demons

Tier 2: Intermediate Challenges
  1. B #34654271
  2. Ultra Violence #39561021
  3. VeritY #26749312
  4. Reanimation #10563421
  5. Lonely Travel #10156372
  6. Sakupen Egg #75412351
  7. Boxing Boxes #721945
  8. HeLL #26040186
  9. Mechanical Showdown #28123412
  10. Electrodynamix II #4512341

Hard Demons

Tier 3: Skill Benchmarks
  1. Nine Circles #4215362
  2. Jawbreaker #4563212
  3. Future Funk #45123654
  4. White Women #60123412
  5. Forest Temple #10563421
  6. Double Dash #42153642
  7. Different Descent #65123412
  8. Forsaken Neon #321542
  9. Dance Massacre #1254321
  10. Psychosis #15632412

Insane Demons

Tier 4: Elite Mastery
  1. Windy Landscape #3215421
  2. Magma Bound #45123652
  3. Supersonic #2541236
  4. Stalemate #1245362
  5. Gregory #52143652
  6. Leyak #56123412
  7. Thanatophobia #62153642
  8. 8o #4512365
  9. Necropolis #1245362
  10. Poltergeist #2541236

Extreme Demons

Tier 5: Human Limits
  1. Acu #61234123
  2. Cataclysm #321542
  3. Bloodbath #10563421
  4. Hypersonic #2541236
  5. Tidal Wave #95123412
  6. Avernus #85123412
  7. KOCMOC #88123412
  8. Slaughterhouse #75123412
  9. Sakupen Circles #76123412
  10. Hardest Abyss of Darkness #77123412

The Comprehensive History of Demons

The Early Days (Update 1.2 - 1.6)

Before Update 1.2, Geometry Dash only had basic difficulty ratings. The first "Demon" ever created was Demon Park by MidNight. It was so significantly harder than any official level that RobTop (the developer) created the Demon rating specifically for it. During this era, levels like Clubstep and Theory of Everything 2 became the benchmarks for skill.

The Effect Era (Update 1.9)

Update 1.9 changed the community forever with the introduction of the Nine Circles trend. Created by Zobros, this level used color triggers to create a flashing "seizure" effect that became a staple of Hard Demons. This era also saw the rise of the first truly legendary players who began pushing the game’s mechanics to their absolute limit.

The Extreme Revolution (Update 2.0 - 2.1)

With the release of Update 2.1, the gap between "Hard" and "Extreme" widened. Levels like Bloodbath by Riot became global icons, holding the #1 spot on the Demon List for nearly a year. This period saw the formalization of the Pointercrate Demon List, a community-run ranking that requires video proof and "clicks" to verify level completions.

Modern Mechanics (Update 2.2+)

Today, the game has entered its most complex phase. With the 2.2 update, "Platformer" demons have been added, allowing for free movement. High-tier extremes now utilize camera triggers, shaders, and frame-perfect timings that require thousands of hours of practice. Levels like Tidal Wave continue to prove that the human limit in Geometry Dash is constantly shifting.

LATEST UPDATE (JAN 2026): Vortrox beat Erebus in only 8900 attempts!!!!

PLAYER GUIDES & STRATEGY

The Road to Your First Demon: A Comprehensive Strategy

Beating your first Demon is the most significant milestone in any Geometry Dash player's career. It represents the transition from a casual player to a dedicated "slayer." However, many players hit a wall because they choose levels that are too modern or high-speed. To build a solid foundation, you should focus on classic "Legacy" Easy Demons like The Nightmare by Jax or The Lightning Road by Timeless. These levels rely on basic memory and simple cube timings rather than the complex ship maneuvers or wave spam found in newer 2.2 levels.

Beyond level choice, your success depends on how you use Practice Mode. You shouldn't just play through once; you should treat it as a scouting mission. Use the practice runs to identify "chokepoints"—those specific jumps or transitions that consistently end your run. A common mistake is practicing only the beginning. In reality, you should be able to finish a Practice run in under 40 attempts before you ever consider a serious attempt in Normal mode. This ensures that you aren't just getting lucky, but actually learning the rhythm of the level.

Mastering the "Pro" Practice Mindset and Reverse Learning

If you watch top players like Doggie or Zoink, you’ll notice they don’t just throw thousands of attempts from 0%. They use a highly efficient method called Reverse Practice. The psychology behind this is simple: by mastering the end of the level first, you eliminate "end-of-level nerves." There is nothing worse than reaching 90% on an Extreme Demon only to fail because your heart is racing. By practicing the 80-100% run until it feels like second nature, you gain the confidence needed to close out a level when it actually counts.

Another crucial element of the pro mindset is the 15-Minute Rule. Geometry Dash is a game of high-intensity focus and muscle memory. When you start "over-clicking" or feeling frustrated, your brain enters a state of diminished returns where you are no longer building skill, but rather reinforcing bad habits. Taking a short break allows your nervous system to "reset" and process the patterns you've been practicing. Many players find that they beat their hardest levels within the first few attempts after a long break, simply because their mind is fresh and their muscle memory is sharp.